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 [Darkfall] Parche 3 Junio

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elanne

elanne


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Fecha de inscripción : 12/11/2008
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[Darkfall] Parche 3 Junio Empty
MensajeTema: [Darkfall] Parche 3 Junio   [Darkfall] Parche 3 Junio Icon_minitimeMiér Jun 03, 2009 6:32 pm

[Darkfall] Parche 3 Junio Logo

Con un dia de retraso segun lo anunciado, he aqui el ultimo parche implementado :

The main focus for this patch were the optimizations. This is the most work we've done to date in this area.

Optimizations

* The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
* A large number of server side optimizations regarding sieges and large battle performance have been applied.
* Miscellaneous client problems have been addressed

Crafting

New Items added for Skinning:

* Dragon Bone
* Ork Darktaint
* Northman Blood

* Gold crafting costs for all armor exceeding 25 gold have been reduced
* Gold crafting costs for all shields exceeding 25 gold have been reduced
* Gold crafting costs for all weapons exceeding 25 gold have been reduced
* Gold crafting costs for all bows exceeding 25 gold have been reduced
* Gold crafting costs for all mage staffs exceeding 25 gold have been reduced
* Enchanted and transmuted item names in player journal will now be displayed correctly

* Baneful enchantments can now be used on bows

Visual Updates

* Player animations updated
* Visual updates to various Orkish architecture
* Visual updates to various floating islands
* Visual updates to various nature elements
* Visual updates to various bridges
* Visual update to Ithwen Ruins in Yssam
* Visual updates to various Goblin architecture
* Visual update to all Kobolds
* Visual update to Stone Golems
* Visual updates to various props

Armor

The following changes only apply to newly crafted armor:

* Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance
* Plate Armor: will have increased durability
* Full Plate Armor: will have increased durability
* Infernal Armor: will have increased durability
* Dragon Armor: will have increased durability

Weapons

* All transmuted weapons will have increased durability. These changes apply only to newly crafted weapons


Weapon Rank has been corrected for:

* Feral Edge (now rank 20)
* Slavemaster (now rank 80)
* Legbreaker (now rank 40)

* There are now new Animations for Axe and Club power attacks

All Power attacks now do additional (secondary) damage:

* Axes/Greataxes: Melee protection debuffing
* Clubs/Greatclubs: Extra stamina drain
* Knives: Poison damage
* Polearms: Intelligence and Dexterity penalty
* Swords/Greatswords: Bleeding damage

Monsters

Loot from monsters has been updated in these monsters:

* Bone exarch
* Elfwraith
* Gray ork assassin
* Gray ork chieftain
* Gray ork warrior
* Kobold raider
* Kobold scrapper
* Kobold scrounger
* Kobold shaman
* Kobold strongman
* Sun exarch
* Varangian runewielder
* Varangian skjalgsblood
* Varangian warthane
* Fire Dragons

Skills

* Focus can now be bought from Mages
* Endurance can now be bought from Fighters
* Fitness can now be bought from Fighters
* The skill progression rate for all Magic Schools has been increased
* The skill progression rate of complementary archery skills have been increased
* All whirlwind skills allow player movement now
* Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving.
* Jump has been added to the visual skill tree.
* Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall


User Interface

* Issue where quest items left over in a player's backpacks cannot be deleted has been fixed
* Backpack weight indicator will properly update
* The quest window has been updated
* All tooltips have been enhanced with more information
* Some bugs regarding the hotbar have been fixed
* Tabs have been added to the Input Bindings window to easier navigate between input options
* Options to display Ping and FPS are now located in Options->GUI Options
* Enchantment window has been updated

Corrections

* Players using the alternative use key to access banks etc. will now lose their invulnerability shield
* Using of the alternative use key will now follow the same rules as the primary use key
* All debug yield commands have been removed
* Jumping and crouching cool down has been slightly increased
* Journal will now display correct item names
* Dwarven beard will now have the same color as his hair
* A successful shield block will now block all effects of the attack
* The time available to forgive a killer has been increased


Sieges

* The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones
* In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.
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