elanne
Mensajes : 576 Fecha de inscripción : 12/11/2008 Edad : 46 Localización : Buscando la Noticia
| Tema: [Darkfall] Parche 3 Junio Miér Jun 03, 2009 6:32 pm | |
| Con un dia de retraso segun lo anunciado, he aqui el ultimo parche implementado : The main focus for this patch were the optimizations. This is the most work we've done to date in this area.
Optimizations
* The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges. * A large number of server side optimizations regarding sieges and large battle performance have been applied. * Miscellaneous client problems have been addressed
Crafting
New Items added for Skinning:
* Dragon Bone * Ork Darktaint * Northman Blood
* Gold crafting costs for all armor exceeding 25 gold have been reduced * Gold crafting costs for all shields exceeding 25 gold have been reduced * Gold crafting costs for all weapons exceeding 25 gold have been reduced * Gold crafting costs for all bows exceeding 25 gold have been reduced * Gold crafting costs for all mage staffs exceeding 25 gold have been reduced * Enchanted and transmuted item names in player journal will now be displayed correctly
* Baneful enchantments can now be used on bows
Visual Updates
* Player animations updated * Visual updates to various Orkish architecture * Visual updates to various floating islands * Visual updates to various nature elements * Visual updates to various bridges * Visual update to Ithwen Ruins in Yssam * Visual updates to various Goblin architecture * Visual update to all Kobolds * Visual update to Stone Golems * Visual updates to various props
Armor
The following changes only apply to newly crafted armor:
* Bone Armor: will have increased slashing/bludgeoning/piercing/holy/unholy protection and decreased encumbrance * Plate Armor: will have increased durability * Full Plate Armor: will have increased durability * Infernal Armor: will have increased durability * Dragon Armor: will have increased durability
Weapons
* All transmuted weapons will have increased durability. These changes apply only to newly crafted weapons
Weapon Rank has been corrected for:
* Feral Edge (now rank 20) * Slavemaster (now rank 80) * Legbreaker (now rank 40)
* There are now new Animations for Axe and Club power attacks
All Power attacks now do additional (secondary) damage:
* Axes/Greataxes: Melee protection debuffing * Clubs/Greatclubs: Extra stamina drain * Knives: Poison damage * Polearms: Intelligence and Dexterity penalty * Swords/Greatswords: Bleeding damage
Monsters
Loot from monsters has been updated in these monsters:
* Bone exarch * Elfwraith * Gray ork assassin * Gray ork chieftain * Gray ork warrior * Kobold raider * Kobold scrapper * Kobold scrounger * Kobold shaman * Kobold strongman * Sun exarch * Varangian runewielder * Varangian skjalgsblood * Varangian warthane * Fire Dragons
Skills
* Focus can now be bought from Mages * Endurance can now be bought from Fighters * Fitness can now be bought from Fighters * The skill progression rate for all Magic Schools has been increased * The skill progression rate of complementary archery skills have been increased * All whirlwind skills allow player movement now * Revive is now a proper skill and will skill up with use resulting in increased health of the player you are reviving. * Jump has been added to the visual skill tree. * Bindstone recall has been added the skill tree. Skills->Magic Skills->Bindstone Recall
User Interface
* Issue where quest items left over in a player's backpacks cannot be deleted has been fixed * Backpack weight indicator will properly update * The quest window has been updated * All tooltips have been enhanced with more information * Some bugs regarding the hotbar have been fixed * Tabs have been added to the Input Bindings window to easier navigate between input options * Options to display Ping and FPS are now located in Options->GUI Options * Enchantment window has been updated
Corrections
* Players using the alternative use key to access banks etc. will now lose their invulnerability shield * Using of the alternative use key will now follow the same rules as the primary use key * All debug yield commands have been removed * Jumping and crouching cool down has been slightly increased * Journal will now display correct item names * Dwarven beard will now have the same color as his hair * A successful shield block will now block all effects of the attack * The time available to forgive a killer has been increased
Sieges
* The Challenger in a no asset holding clan vs City Conquest will not be able to use Binstone Recall, Portals or Rune Stones * In case of an emergency server shutdown before a siege is over all gold paid as a siege wager by the attacking clan will be returned to the clan.
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