Sacado de:
http://rparcheage.enjin.com/forum/m/22053775/viewthread/13868018-improving-your-graphics-in-archeage
Archivo a modificar
..\My Documents\ArcheAge\system.cfg
Estos son los valores a poenr en el archivo... puedes pegar todo por encima borrando el contenido previo antes; o modificar cada valor a mano. He leído que en la versión release no funciona... pero por probar...
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-- Custom Settings
-- CVar Details @ http://docs.cryengine.com/display/CRYAUTOGEN/Home
---------------------
-- Tests
r_Scissor = 1
r_SilhouettePOM = 1
-- Render Sharpening
r_Sharpening = 0.25
-- Color Grading
r_ColorGrading = 1
-- Global Illumination
e_GI = 1
-- Lighting
r_FullDeferredShading = 2 -- Set me to 1 if you have a weaker system
r_DeferredShadingSSS = 1
-- Screen Space Reflections
r_SSReflections = 4
-- Fog
r_FogShadows = 1
r_fogShadowsWater = 1
-- Shadows
e_ShadowsMaxTexRes = 4096
e_ShadowsResScale = 40
e_ShadowsPoolSize = 4096
r_ShadowsPCFiltering = 1
e_ShadowsOnWater = 1
e_ShadowsSlopeBiasHQ = 1
e_ShadowsConstBiasHQ = 1
e_ShadowsCastViewDistRatio = 800
e_ShadowsCastViewDistRatioLights = 800
--r_ShadowGenGS = 1 -- ENABLE ONLY IF YOU HAVE DX11
--e_VolObjShadowStrength = 1
-- Sky
e_SkyBox = 1
e_SkyQuality = 2
-- SSAO / SSDO
r_ssao = 0
r_ssdo = 2
-- Draw Distance ( Disabled for now, draw distances for players and objects seem to be hardlocked )
e_MaxViewDistance = 2500
--e_ViewDistRatio = 2000
--e_ViewDistRatioDetail = 2000
--e_ViewDistRatioCustom = 2000
--e_ViewDistRatioPortals = 2000
--e_ViewDistRatioVegetation = 2000
--e_ViewDistRatioVegetation = 200
--e_ViewDistRatioDetail = 800
--e_ViewDistMin = 2000
--e_ViewDistCompMaxSize = 2000
-- Merged Meshes (aka Flora)
e_MergedMeshesInstanceDist = 64.0 -- Should be safe to set this value up to 96.0
e_MergedMeshesViewDistRatio = 100
-- HDR
r_HDRBrightLevel = 1.0
r_HDRBloomRatio = 0.15
-- Level of Detail
e_LodMax = 3
e_LodMin = 0
-- Terrain
r_TerrainAO = 7
e_TerrainTextureLodRatio = 800
e_TerrainLodRatio = 800
-- Particles
e_ParticlesSortQuality = 2 -- HQ Sorting
r_ParticlesSoftIsec = 2
r_ParticlesRefraction = 1
r_ParticlesTessellation = 1
e_ParticlesForceSoftParticles = 1
e_ParticlesObjectCollisions = 2
e_ParticlesMotionBlur = 2
e_ParticlesShadows = 2 -- Forced
e_ParticlesLights = 1
e_ParticlesGI = 2
e_ParticlesDiffCM = 1
e_ParticlesAnimBlend = 2
-- Water
r_WaterReflectionsQuality = 3
r_WaterVolumeCaustics = 1
r_WaterCausticsDeferred = 2
-- DOF
r_DepthOfField = 2
r_DepthOfFieldBokeh = 3
-- Refraction
r_Refraction = 1
-- Screen Space Indirect illumination (Does this work on AA's build?)
r_SSII = 1
-- Sun Shafts
r_sunshafts = 1
-- Light Beams
r_Beams = 1 -- (3 default)
-- Engine Tesselation
e_Tessellation = 1
-- Clouds
e_Clouds = 1
e_ShadowsClouds = 1
-- Wind
e_Wind = 1
e_WindAreas = 1
e_WindBendingDistRatio = 800
-- Weather
r_Rain = 2
-- Vegetation
e_Vegetation = 1
e_VegetationAlignToTerrainAmount = 1
e_VegetationSphericalSkinning = 1
e_ProcVegetation = 1
--e_ProcVegetationMaxObjectsInChunk = 200
--e_ProcVegetationMaxViewDistance = 1200
-- Character Animation
ca_thread = 1
ca_cloth_air_resistance = 1
ca_ApplyJointVelocitiesMode = 1
ca_eyes_procedural = 1
ca_UseLookIK = 1
ca_useADIKTargets = 1
ca_UseAimIK = 1
ca_LockFeetWithIK = 1
-- Sound
s_HDR = 1
s_HRTF_DSP = 0
s_ReverbDynamic = 1